Hearts of Iron: The Serpent's Skull

Day 3 through 10: The sea, it is said, never gives up her dead

Session #3

Awakening to the dawn of a new day the castaways decide to investigate the shipwreck they had spied from the clifftop by the dimorphodon nest. Despite little in the way of nautical skill or knowledge Spark and Dog managed to craft a servicable raft from materials scavenged from the wreck of the Jenivere. They navigated to the wreck, a ship named the Tears of Grog, listing on a shallow island a quarter mile offshore. Dog was able to determine the shipwreck was a modern one, likely no more than a year or two old.

After a brief scout of the island they guided their raft through a gaping hole in the ship’s hull. Almost immediately upon entering the dark hold of the vessel the raft was rocked by blow from beneath, pitching Valanthe and Flow into the water. Dog leapt in to block the humanoid creature than was swimming rapidly towards Valanthe, only to fall almost immediately to the paralyzing claws of a lacedon and slipping motionless beneath the surface. His sacrifice gave Valanthe enough time to scramble back aboard the raft but in short order she too fell to lacedon’s razor-sharp claws. Spark and Flow fought desperately and managed to dispatch the creature. Spark dived into the water and saved the last breath of his body and Flow pulled both of them from the deep before he could drown twice in as many minutes.

They recognized the tattered rags adorning the lacedon’s body as being the remains of a Sargavan naval uniform. The only other item of note was a key around the creatures neck, which they took. Investigating the ship they discovered the remains of many Sargavan sailors who had obviously fallen victim to the lacedon’s hunger. In a locked desk in the captain’s cabin they found the ship’s log chronicling the Tears of Grog’s mission to survey the waters around the Smuggler’s Shiv and catalogue the wrecks that dot her coasts. Additionally the log notes a few key points of interest including a mysterious stone island covered in vibrant green overgrowth and connecting to the mainland via a disappearing causeway, the largely still intact lighthouse from a doomed colony many years ago, and a possible sighting of cannibals rumoured to haunt the island,

They took particular note of two of the wrecks, the Brine Demon, on which Jask Derindi hopes can be found proof of his innocence, and the Nightvoice which Gelik Aberwhinge hopes bringing information about the fate of will help him get back in the good books of the Pathfinder Society. The castaways decide to investigate the Brine Demon first. With the wreck located nearly 10 miles south they decide to move camp to a sheltered lagoon further down the coast,

Upon arrival they find they are the first to use this small bay as a campsite. It is clear someone else has been here as recently as a week hence. Searching the area they find the discarded tricorn hat of Captain Alizandru Kovack and a handful of colourful scarves belonging to Ieana. Dog found their trail leaving the beach and followed it for a mile or more inland before losing it at a game trail. Nearby he discovered a thatch of viper nettle from which he harvested berries for Aerys Mavato.

The next day they investigated the Brine Demon. There was little left of this old wreck but in the captain’s quarters they discovered the skeleton of Captain Avret Kinkarian clutching a darkwood cask. Inside they found a fine dagger (which Spark identified as being magical), the ledgers which Jask had been seeking, and a fine golden locket containing a detailed picture of a beautiful red haired woman with “Aeshamara” written beneath. Gathering up these treasures they returned to camp.

That evening as the castaways sat around camp eating, discussing events, sharing tales, and planning their next course of action the campfire exploded in a cloud of smoke and sparks. From this conflagration emerged the figure of a ghostly figure of a skeletal ship’s captain. “Thieves! Scoundrels! Villains!” it bellowed, pointing a bony digit and fixing the castaways with a cold, steely gaze. “Return her to me!”

To Be Continued…

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